Infantry Disguises (RA2 & YR)
You noticed how the spy can disguise itself as an enemy infantry and walk right past the defenses (except dogs/yuri)? To achieve that, you need only a couple of tags and a special weapon. Firstly, add warhead with set.and to the soldier's code. Then, make sure the unit's anti-infantry weapon has a
Now how do you make other units detect disguised units? Easy, by addingto their code.
Vehicle Disguises (RA2 & YR)
The only disguising vehicle in the unmodded game is the Mirage Tank. This kind of disguise requires turret or a barrel as the disguising logic can't turn several voxels into a single shp, so it'll end up with multiple trees - one for vehicle body, drawn at ground level, one for turret, drawn on top of the first one, and optionally one for barrel. If you want to let vehicles pick their own disguises, you once again need a warhead with , but since the Mirage Tank uses terrain objects instead of infantry as disguise, you will also want to add to the weapon, which makes the vehicle able to target trees and other terrain objects without having to use force-fire., but not . Also, the vehicle that uses it should not have a
, , and (YR only) tags define which infantry the units with look as when the owner hasn't disguised them yet, for each side respectively.
defines a list of terrain objects that a unit without will try to look like when it doesn't have a custom disguise.
So if you give a vehicle, it will look stupid - it will use the Allied/Soviet/ThirdDisguise instead of , end up looking like an infantry, and because SHP vehicles (SHP is the only way infantry can look like) use a different method to reference proper art frames, you'll see a GI with his gun spinning around as the tank moves (the game then sets and uses the first frames of the infantry SHP as it's walking animation).