TD was INI-moddable
TD was INI moddable to an extent, the map ini files existed and were easily editable, save for object-modification, therefore the values are also applicable ;) //DCoder 11:56, 15 August 2006 (CEST)
- I'm not too sure whether TD (or RA1) stored most numeric values as signed longs, too, because I don't know the processors of their generation... were they 32bit-processors already? -pd
So this makes Help:Values redundant?
- Other way round. This was conceived as general comprehension help, and should therefore reside in the Help namespace. I'll do the merging and stuff after I edited Template:Flag.
- ~ Renegade (SysOp) 12:42, 15 August 2006 (CEST)
- Oops, I didn't even know that page existed, I'd have edited that one then... *ashamed* but it sounds senseful to have it in the Help category -pd
Locomotors NOT value type.
Locomotors ONLY tag name, not more.
So, it's MUST called "CLSID", nothing another.
- Locomotor, both as a movement- and as a weapons flag, only takes a certain subgroup of CLSIDs as its value - it is highly doubtful it would work with an AI Generals CLSID, for example; this subgroup of CLSIDs is commonly known as "Locomotors", and it is commonly accepted in the modding community that you need to feed Locomotor "a Locomotor". As such, "Locomotors" is a perfectly valid value type for the value types page, meaning "the subgroup of CLSIDs used by the Locomotor", even if there are more, "Locomotor-like", registry-formatted, alphanumeric strings. For those, the same header includes "CLSIDs".