|Values:||Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.|
This flag determines the ammunition supply of a unit, with set to a positive integer greater than 0, when it is created from the corresponding . Values for other than −1, which is a special case↓, result in a starting ammo supply of that number plus 1.
Although usable ammo points are only measured in positive integers, it is possible to have a unit's current ammo be a negative number when it is created. Ifis set to a negative integer less than −1, the unit will be created with no usable ammunition, and have an inversely proportional delay before it reloads enough to have a positive ammo supply.
Ifis set to a value greater than , then the unit will be created with its current ammo equal to . However, if the unit has , the pip display will innacurately represent an amount equal to until the unit depletes enough rounds so that its current ammo is no more than .
Regardless, a unit can never reload its ammo by any means to an amount greater than, nor deplete its ammo to an amount less than 0.
- results in the unit starting with full ammo. This is also the default behavior.
- If an AircraftType starts without full ammo, it will be unable to reload it until it leaves its docking building and lands on it again.