||Strings (Names of Animations)
Specifies the animation played when a Super Weapon with Type=IonCannon hits the ground (and/or its target). Both this animation and the one set under IonBeam are played at the same time.
In Yuri's Revenge, a Super Weapon with Type=GeneticConverter also uses this animation as the "blast wave".
In RockPatch version CE and higher, this animation is also played when any Super Weapon with Type=IonCannon
strikes the designated location along with the animation specified in IonBeam
. As this anim is used with the Genetic Mutator as well, if you are using both Super Weapon types, then try to use an animation suitable to both.