|Values:||Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. (Limited to: values between 0 and 100)|
If this value is higher than 0, the weapon is not actually fired. Instead, the firing unit is "attached" a target by applying a factor to its= and = settings. After attaching, the firing unit is removed.
The speed penalty is determined by (100 -When a limpet mine attaches to a target, a random ) * 0.01 (i.e. is the percentage to subtract from the values). = sound is played (only if there are any).