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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.
For further information, please read Inclusion of The Guide.
Determines the ParticleSystem= that is displayed on this BuildingType as a 'natural' effect and is triggered to be fired in conjunction with the Buildup= animation sequence. For this to work, you should also specify NaturalParticleLocation= and ensure that the Particle= called by the ParticleSystem= does not have Persistant=true set.