|Values:||Boolean values: yes or no, true or false, 1 or 0|
Determines whether or not this is a 'chaos' warhead - if set to yes, units affected by this warhead will go berserk for a number of frames specified by theof the weapon that invoked this warhead. and armor multipliers are taken into account and will affect this.
Berserk units ignore any orders and will start attacking nearby units, treating friendly units as if they were enemies in its threat scan (unlessis set on the target unit or building).
Units that are owned by the same player as the unit that fired a weapon with a warhead will not be affected by that warhead.
- Unlike human players, the AI can still issue orders to berserk units so sometimes such units may not appear to be berserk despite having been hit by a short games when an AI player sells up and makes their 'last ditch' attempt to attack their enemy. warhead and having a tinted appearance. This is most noticeable in non-
- AircraftTypes can be affected by warheads [if a chaos weapon capable of hitting aircraft were added to the game] but berserk aircraft are not tinted.