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  • |files=rules(md).ini ...pe){{fnl|1}}.<br>In the case of human players only (another example of the AI 'cheating'), this refund amount is then further multiplied by [{{f|General|
    4 KB (724 words) - 10:33, 27 November 2009
  • ...es you already have a reasonable understanding of modifying the <tt>rulesmd.ini</tt> file. ...our ini files are based on the 1.001 ini files (Hint: look at <tt>[[Expand(md)|expandmd01.mix]]</tt> ;) ).<br>
    8 KB (1,531 words) - 20:29, 11 March 2011
  • {{flag|name=Cost|files=rules(md).ini|values=Float|default=1.0|types=Country sections, difficulty sections|t <tt>Cost</tt> put on a difficulty setting only applies to the game's AI. Again, it is a direct multiplier (object's cost) x (multiplier's cost).
    2 KB (286 words) - 09:06, 28 June 2017
  • ...insensitive, ''default'')<dd>LOW, ''NORMAL'', IMPORTANT, CRITICAL<dt>Sound(md).ini: (case-insensitive, ''default'')<dd>LOWEST, LOW, ''NORMAL'', HIGH, CRI ===eva(md).ini===
    4 KB (741 words) - 00:21, 6 September 2020
  • ...least for some of us, only the slightest modification of them has sent the AI into a coma. ==General Information about RA2/YR's AI==
    17 KB (2,462 words) - 12:37, 25 December 2020
  • {{flag|name=MovementZone|files=rules(md).ini|values=special strings|default=<tt>Normal</tt>|types=[[InfantryTypes]] MovementZone says where the unit is allowed to go and helps the [[AI]] pathfinding routines. The possible values it takes are:
    4 KB (631 words) - 07:51, 2 January 2023
  • ...most other object arrays in the game, this one's order is very important - AI Scripts can only attack a specific BuildingType via its index in this array ...the same way RA2 did, and was actually usable unlike FinalAlert, and their AI Editor, this can cause a lot of problems for modders that write all their s
    35 KB (3,846 words) - 00:35, 16 August 2019
  • |files={{Categ|Rules(md).ini}} ;Rules(md).ini
    6 KB (849 words) - 16:17, 29 July 2021
  • ...s the IQ of the house in question. This IQ, in return, determines what the AI can and can't do automatically, through the minimum IQ numbers set in <tt>[ In this section of [[Rules|rules(md).ini]], the game's IQ settings are located. It lets you set a minimum IQ nu
    5 KB (784 words) - 18:23, 13 November 2023
  • |files={{Categ|Theme(md).ini}} ...ltipliers to game aspects. Some only affect AI players, others affect both AI and human players.
    3 KB (436 words) - 19:10, 13 February 2024
  • ...ltipliers to game aspects. Some only affect AI players, others affect both AI and human players. :;ContentScan=yes/no :This controls whether the AI should consider the contents of a transport when choosing a target<br>
    3 KB (387 words) - 19:09, 13 February 2024
  • ...ltipliers to game aspects. Some only affect AI players, others affect both AI and human players.<br> :;ContentScan=yes/no :This controls whether the AI should consider the contents of a transport when choosing a target<br>
    3 KB (392 words) - 19:11, 13 February 2024
  • ...s what units the AI should use, when, and how. ''It does '''not''' control AI structure placement.'' ...aifs.ini}}) is in {{Tt|expand01.mix}}. (This mix file also contains {{Tt|ai.ini}}, which introduces the generic gameplay changes to plain TS as well.)
    2 KB (287 words) - 15:02, 26 June 2017
  • ...and the [[Red Alert 2 AI.INI Guide]], the definite guide to RA2's and YR's AI. ;AI.doc:
    5 KB (710 words) - 10:31, 7 December 2009
  • |Unit will not return fire, and is not considered a threat by the AI. == Applicable INI Flags ==
    5 KB (726 words) - 19:47, 8 June 2023
  • ...tional statements (the conditions are determined through [[triggers]] or [[AI triggers]] instead). ...Tt|1=Name=}} for your own reference, which third party tools such as [[C&C AI Editor]] or [[FinalAlert 2]] usually can utilize as well.
    2 KB (389 words) - 11:33, 7 June 2023
  • ...|Name|link}} for your own reference, which third party tools such as [[C&C AI Editor]] or [[Matze's_tools#FinalAlert|FinalAlert 2]] usually can use as we *This section is read from {{Ini|ai}} and the current map file.
    2 KB (423 words) - 17:48, 23 November 2022
  • |files={{Categ|rules(md).ini}} ...like the AI script actions of Attack TargetType (0,n). Vanilla game rules(md).ini has this value set to -10. This value is a kind of percentage of the m
    4 KB (685 words) - 08:32, 31 October 2018