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  • ...ncyclopedia]], the user-expandable guide to modding Command & Conquer. All RA2/YR INI flags are accessable by typing their name into the box to the le All links should work normally now. If there are any issues left, let me know.
    2 KB (347 words) - 02:08, 6 December 2012
  • ...modifying their behaviour (how they do their damage) is generally limited. All though it is possible to add more superweapons to the list, the {{f|Type|li ...n a hardcoded issue and is to do with the xxxtypes section, which lists of all the units in the game. The list looks like this:
    5 KB (920 words) - 16:43, 22 January 2015
  • CSF files contain all the ingame texts of RA2 (ra2.csf) and YR (ra2md.csf). They can be edited ei
    4 KB (703 words) - 13:48, 12 December 2021
  • EVA-voices are saved in the corresponding mixes as .wav files. All sounds in RA2/YR (and probably TS/FS too) should be in IMA ADPCM Format at #*Make sure that you get the capitalization and the spelling the same for all of the entries or the new sounds will not work!
    3 KB (579 words) - 06:53, 25 July 2011
  • ...more than 101 buildable units (those without TechLevel=-1) and they're not all in the first 101 lines of the list, the AI will go nuts - it'll build the l Just make sure to check the INI flags for each civilian unit. All of them have TechLevel=11 or -1, ThreatPosed=0, AmbientSound=xxx, and so on
    4 KB (622 words) - 22:40, 18 July 2023
  • ...licit [WeaponTypes] list in the rules, the game builds one internally from all the weapons that are loaded via objects. This list is used by certain ingam
    8 KB (1,156 words) - 10:54, 27 November 2009
  • All warheads deal damage depending on {{f|Verses|link}}, which set percentage o
    3 KB (485 words) - 09:39, 5 November 2022
  • **Build a different unit, queue all five, cancel the different unit unless you want it.
    3 KB (521 words) - 07:01, 30 August 2020
  • Crates are the box-like objects that appear in all C&C games and grant bonuses (or 'surprises') to the player that collects th
    1 KB (154 words) - 22:05, 11 February 2020
  • (all self-explanatory). ...nts is set on the structure itself, by setting its {{f|Primary|link}}. So, all infantry fire the same weapon inside the structure.
    3 KB (396 words) - 09:42, 27 November 2009
  • ...om EIP values. As such, if you do have an unexplained IE, you should check all of the known causes. ...s that this value is not divided by, so there shouldn't be an exception at all... Will contact Apollo who submitted this as the cause. ''//[[User:DCoder|D
    20 KB (3,373 words) - 17:39, 2 April 2024
  • *Not all known bugs are fixed - this is due to limitations of modding (which might b
    2 KB (333 words) - 00:31, 14 June 2011
  • These INIs' names were not given correctly by [[XCC Mixer]]. They all consist of localization strings for objects defined in [[rules.ini]] and/or
    3 KB (478 words) - 10:38, 30 August 2011
  • ...pansion. It is broken down per theatre as not all additions are present in all theatres for various reasons. * Poland flag building now shows up in all theatres, not just arctic.
    2 KB (335 words) - 21:06, 4 September 2018
  • ...ry small multiplier, say 0.01, then [[FreeUnit]] will cease to function on all your buildings - i.e. the free unit will not appear.
    3 KB (453 words) - 14:22, 23 April 2020
  • ...u can now close [[XCC:Mixer|XCC Mixer]] and [[XCC Mix Editor|Mix Editor]]. All you have left to do is to delete the [[WAV]] file from your [[RA2]] directo - All you need is XCC Mixer 1.47
    8 KB (1,376 words) - 09:53, 14 June 2021
  • 1. You need to list all the [[InfantryTypes]] that you would like to spawn using MakeInfantry logic ...heir {{tt|[[Warhead|warheads]]}}. However the limitation is that they will all spawn the same [[InfantryType]].<br>
    7 KB (1,153 words) - 22:10, 9 July 2022
  • ...han the default 50%, and the developers implemented this by simply setting all [[VehicleTypes]]' {{f|Soylent|link}} to match the {{f|Cost|link}} (rather t ...e generally accepted work-around to this problem is to set the Soylent for all units to match the multiplier(s) offered by the [[FactoryPlant|Industrial P
    4 KB (724 words) - 10:33, 27 November 2009
  • ...player games (network/internet) and cause the current game to end, forcing all players back to the main menu. ...lAlert 2|FA2]] trigger [[Actions (maps)/RA2YR|action]] <[[reveal|16 reveal all map]]> in a multiplayer game can lead to reconnection error.
    2 KB (291 words) - 01:25, 24 April 2018
  • This section of [[Rules|rules(md).ini]] is a zero-starting list of all available countries in the game. {{f|SmartAI|link}} is yes for all countries playable in Multiplayer.
    10 KB (1,436 words) - 20:34, 15 January 2011

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