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  • |ares=yes [[Category:MultiplayerDefaults Flags]]
    1 KB (154 words) - 22:05, 11 February 2020
  • | (Ares 3.0) A corrupted SHP image was drawn. Check mix files for any .shp files ma |(Ares 0.E) Setting a [ParticlePart] with 2 BehavesLike= simutaneously (for exampl
    20 KB (3,373 words) - 17:39, 2 April 2024
  • ...ng ammo on non-[[AircraftTypes]] is often buggy, in the sense that not all flags work or have the desired effect. This also means AircraftTypes require a de The ammo and reloading system is controlled by several INI flags:<br>
    8 KB (1,416 words) - 14:28, 19 December 2023
  • ...sitive, leading and trailing spaces are trimmed by the INI parser on _all_ flags --> '''Important:''' DeeZire's INI Guide lists the follow flags for <tt>Priority</tt> in eva(md): IMPORTANT, QUEUED_INTERRUPT, STANDARD, QU
    4 KB (741 words) - 00:21, 6 September 2020
  • |ares=yes ...ther values will simply be ignored and the default used instead; however [[Ares]] can be utilized to create custom foundations. The first number represents
    6 KB (828 words) - 09:05, 14 February 2023
  • |ares=yes ** Using [[Ares]], upgrades cannot add to, take away from, or alter in any way, the Survivo
    6 KB (849 words) - 16:17, 29 July 2021
  • :After I commented out the flags on the first three and made the Deso "yes" again, everything worked fine. :ImmuneToPsionicWeapons=yes and Assaulter=no were the only other flags I added to the GI/Sniper/GGI. I disabled all of them and reactivated one at
    7 KB (1,150 words) - 15:51, 26 June 2023
  • |files=*.map, *.mpr, *.yrm, possibly hacked *.sed files <!-- .mmx and .yro ares mixes containing .map files --> === Applicable INI Flags ===
    5 KB (784 words) - 18:23, 13 November 2023
  • |ares=yes Of the deployer flags, this one is unique in that the building's [[BarrelAnimIsVoxel|barrel]], if
    2 KB (288 words) - 13:57, 18 October 2023
  • |ares=yes See the affecting flags of [[Gravity]] and [[BallisticScatter]].
    1 KB (171 words) - 12:51, 11 September 2018
  • |ares=yes}} ...age. That means {{f|Verses}}, {{f|ProneDamage}} and other target-dependant flags are ignored. In addition, this will ignore the damage increase produced by
    2 KB (337 words) - 12:41, 31 August 2019
  • ...on, the players in it, and so on. It is also the name of two separate INI flags explained below. |ares=yes
    1 KB (258 words) - 11:01, 9 June 2023
  • <h2>Ares</h2> |name=Ares
    2 KB (249 words) - 23:09, 8 December 2020
  • |ares=yes ...determined by the {{sl|General|URepairRate}} and {{sl|General|RepairStep}} flags.
    2 KB (317 words) - 16:43, 23 August 2009
  • |ares=yes |ares=yes
    3 KB (407 words) - 13:48, 24 March 2023
  • |ares=yes ...th are determined by the {{f|Growth|link}} and {{f|GrowthPercentage|link}} flags, respectively, of the [[Tiberiums|Tiberium/ore type]].
    957 bytes (140 words) - 13:47, 8 February 2020
  • |ares=yes ...ad are determined by the {{f|Spread|link}} and {{f|SpreadPercentage|link}} flags, respectively, of the [[Tiberiums|Tiberium/ore type]].
    624 bytes (93 words) - 12:43, 8 February 2020
  • |ares=yes ...avity]]. However, its trajectory can be controlled with several additional flags:
    1,001 bytes (157 words) - 16:05, 21 August 2023
  • ...is system (save for using .EXE modifications such as NPatch, RockPatch and Ares). ===Flags involved===
    8 KB (1,244 words) - 22:09, 22 July 2011
  • 339 bytes (52 words) - 20:22, 4 December 2017

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