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  • Die1=134,15,0
    7 KB (1,150 words) - 15:51, 26 June 2023
  • ...}} or {{tt|InfDeath{{=}}2}}. The animation will start to play once the {{f|Die1|link}} or {{f|Die2|link}} sub-sequences end.
    1 KB (143 words) - 09:51, 27 November 2009
  • DeathAnims=dummy,<die1>,<die2>,S_BANG34,FLAMEGUY,ELECTRO,YURIDIE,NUKEDIE,VIRUSD,GENDEATH,BRUTDIE ...lso be played for InfDeath1 and InfDeath2, instead of [InfantrySequence] > Die1=<sequence> and Die2=<sequence>
    3 KB (487 words) - 04:55, 13 May 2023
  • ...s}} makes an [[InfantryType]] always use the sub-sequence specified by {{f|Die1|link}} when it is killed, regardless of the value of {{f|InfDeath|link}} on
    987 bytes (150 words) - 18:58, 23 December 2009
  • |In {{Ra}}, twirly death (small arms); afterwards, {{f|Die1|link}} sub-sequence of the killed infantry
    6 KB (855 words) - 22:15, 9 July 2022
  • Die1=134,15,0
    1 KB (212 words) - 23:36, 25 April 2021