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  • Buildings that allow tanks to hide inside need these tags:
    3 KB (396 words) - 09:42, 27 November 2009
  • *DisableIfUnavailable= tag on individual objects to hide their cameo if it would otherwise be gray (not enough aircraft docks, build
    4 KB (635 words) - 05:58, 8 September 2009
  • ...on cells. Those who survived the massacre in Russia, managed to escape and hide somewhere in the Ural mountains. They knew they must contact Allies and try
    23 KB (3,867 words) - 16:42, 30 June 2022
  • ...'' a prequel to Tiberian Dawn - there was never any attempt by Westwood to hide this, and the player could watch and take part in the historical events lea
    3 KB (566 words) - 14:16, 28 April 2007
  • SW.ShowCameo=no ;Another optimal tag, this will hide the cameo. Dont use this tag if you have SW.AutoFire= set to "no".
    1 KB (222 words) - 17:25, 2 February 2011
  • ...Underground exists beneath the terrain, and is used by burrowing units to hide from the view.}}
    860 bytes (124 words) - 10:49, 23 October 2023
  • Setting this to "no" will hide the tileset in the [[FinalAlert|FinalSun & FinalAlert map editors]]. This w
    496 bytes (75 words) - 12:16, 19 April 2022