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  • ; PCG; WARNING; Do not remove, override or reorder the major 9 houses for skirmish ; or LAN game maps. These need to go into the house types array first and without
    10 KB (1,436 words) - 20:34, 15 January 2011
  • |files={{Categ|ini=rules}}, {{Categ|ini=ai}}, {{Categ|Maps}} |types={{Categ|General}}, {{Categ|Houses}}, {{Categ|Countries}}, {{Categ|TechnoTypes}}, {{Categ|TerrainTypes}}, {{Ca
    2 KB (303 words) - 11:35, 20 December 2023
  • |files={{Categ|Rules(md).ini}}, {{Categ|Maps}} ...ircraftTypes}}, {{Categ|BuildingTypes}} (rules(md).ini), {{Categ|Houses}} (maps)
    2 KB (333 words) - 18:58, 16 June 2022
  • ...ty minutes, declare the player the loser". Without map triggers, scripting maps would be impossible. *A [[Maps/Celltags|CellTag]] points to a Tag, and tells the game to consider its Trig
    11 KB (1,516 words) - 10:56, 31 January 2024
  • In RA, Events were still part of the [{{Tt|[[Maps/Triggers#RA.2FCS.2FAM|Triggers]]}}] section, but now Triggers could have up to two Even ...eir internal indexes. Those internal indexes are listed [[Internal Indexes/RA|here]].
    9 KB (1,211 words) - 09:58, 27 November 2009
  • In RA, Actions were still part of the [{{Tt|[[Maps/Triggers#RA.2FCS.2FAM|Triggers]]}}] section, but now Triggers could have up to two Acti | colspan=5 | HOUSE{{Fnl|2}} creates a [[Maps/TeamTypes/RA|TeamType]] P1
    10 KB (1,337 words) - 09:42, 17 February 2023