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  • {{HorizontalBar|[[Ra2.csf]] redirects here. If the part about the file itself grows large enough, CSF files contain all the ingame texts of RA2 (ra2.csf) and YR (ra2md.csf). They can be edited either with [[XCC String Table
    4 KB (703 words) - 13:48, 12 December 2021
  • |files={{Categ|Rules(md).ini}} |ra2=yes
    1 KB (154 words) - 22:05, 11 February 2020
  • The rules.ini (naming variations for expansions) is the core file of C&C modding. As indi ..., there is no way to make any changes to the game other than what the rules.ini allows for{{fnl|1}}. Not everything in the game is customizable. Features t
    9 KB (1,263 words) - 02:37, 22 February 2024
  • |files=rules(md).ini |ra2=yes
    4 KB (724 words) - 10:33, 27 November 2009
  • This section of [[Rules|rules(md).ini]] is a zero-starting list of all available countries in the game. == RA2/YR ==
    10 KB (1,436 words) - 20:34, 15 January 2011
  • ...meaning none set)|types=VehicleTypes, AircraftTypes|ts=yes|fs=yes|ets=yes|ra2=yes|yr=yes|rp=yes}} ...>. In TS, <tt>NonVehicle=yes</tt> prevents a unit being repaired, while in RA2 it only prevents other vehicles repairing them, not the service depot. The
    4 KB (743 words) - 23:25, 25 February 2021
  • ...es you already have a reasonable understanding of modifying the <tt>rulesmd.ini</tt> file. ...our ini files are based on the 1.001 ini files (Hint: look at <tt>[[Expand(md)|expandmd01.mix]]</tt> ;) ).<br>
    8 KB (1,531 words) - 20:29, 11 March 2011
  • |files=rules(md).ini |ra2=yes
    3 KB (427 words) - 09:47, 27 November 2009
  • ...ault=1.0|types=Country sections, difficulty sections|ts=yes|fs=yes|ets=yes|ra2=yes|yr=yes|rp=yes}} In addition, it is highly probable that both flags cumulate their effects, meaning that an AI-player could be subject to the e
    2 KB (286 words) - 09:06, 28 June 2017
  • {{flag|name=Text|files={{eva}}|values=String|types=EVA sound sections|ra2=yes|yr=yes|rp=yes}} <tt>Text=</tt>, from eva(md).ini, serves no actual purpose in the game. It's nothing but a place for th
    589 bytes (98 words) - 04:07, 11 December 2009
  • ...|DialogList|VoxTypes}}, {{Categ|SoundList|VocTypes}}|ts=yes|fs=yes|ets=yes|ra2=yes|yr=yes|rp=yes}} ===eva(md).ini===
    4 KB (741 words) - 00:21, 6 September 2020
  • ...ttings are located. Note that the game's AI relies on more than just these flags, and, at least for some of us, only the slightest modification of them has ==General Information about RA2/YR's AI==
    17 KB (2,462 words) - 12:37, 25 December 2020
  • |ra2=yes ...the actual image. Create it, turn it into an SHP, and store it your expand(md)##.mix. Once you have that, just put {{f|AlphaImage|yourAlphaImageFileName|
    6 KB (863 words) - 10:58, 22 April 2020
  • |ra2=yes [[Category:INI Flags]]
    394 bytes (55 words) - 01:52, 20 November 2012
  • ...ngTypes]] (to the same extent as [[Locomotor]]s do) |ts=yes|fs=yes|ets=yes|ra2=yes|yr=yes|rp=yes}} ...as '''AmphibiousCrusher''', additionally can destroy terrain obstacles. In RA2 this is tied to being an amphibious infantry.
    4 KB (631 words) - 07:51, 2 January 2023
  • |ra2=yes *Creep<ref>added in {{fs}}, therefore {{tt|Creep}} is not available in {{ra2}} or {{yr}}</ref>
    1 KB (224 words) - 21:09, 15 August 2019
  • ...ngTypes]] (to the same extent as [[Locomotor]]s do) |ts=yes|fs=yes|ets=yes|ra2=yes|yr=yes|rp=yes}} [[Category:INI Flags]]
    1 KB (176 words) - 14:57, 4 August 2021
  • ...m, due to their map editor, which was built to parse the INIs the same way RA2 did, and was actually usable unlike FinalAlert, and their AI Editor, this c == Applicable INI Flags ==
    35 KB (3,846 words) - 00:35, 16 August 2019
  • |files={{Categ|Rules(md).ini}} |ra2=yes
    6 KB (849 words) - 16:17, 29 July 2021
  • |files=rules(md).ini |ra2=yes
    2 KB (301 words) - 10:17, 29 December 2019

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