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  • |files={{Categ|Rules(md).ini}} [[Category:MultiplayerDefaults Flags]]
    1 KB (154 words) - 22:05, 11 February 2020
  • ...s the core file of C&C modding. As indicated by the name, it contains the "rules" of the game – the properties of every object, weapon, warhead, etc. ..., there is no way to make any changes to the game other than what the rules.ini allows for{{fnl|1}}. Not everything in the game is customizable. Features t
    9 KB (1,263 words) - 02:37, 22 February 2024
  • |files=rules(md).ini [[Category:rules(md).ini Flags]]
    4 KB (724 words) - 10:33, 27 November 2009
  • This section of [[Rules|rules(md).ini]] is a zero-starting list of all available countries in the game. The countries are listed in the [{{f|Countries|link}}] section of the {{Ini|rules}} in this format:
    10 KB (1,436 words) - 20:34, 15 January 2011
  • {{flag|name=Dock|files=rules(md).ini|values=Names of [[BuildingTypes]]|default=none (as opposed to "None", === Rules coding ===
    4 KB (743 words) - 23:25, 25 February 2021
  • ...es you already have a reasonable understanding of modifying the <tt>rulesmd.ini</tt> file. ...our ini files are based on the 1.001 ini files (Hint: look at <tt>[[Expand(md)|expandmd01.mix]]</tt> ;) ).<br>
    8 KB (1,531 words) - 20:29, 11 March 2011
  • |files=rules(md).ini [[Category:rules(md).ini Flags]]
    3 KB (427 words) - 09:47, 27 November 2009
  • {{flag|name=Cost|files=rules(md).ini|values=Float|default=1.0|types=Country sections, difficulty sections|t In addition, it is highly probable that both flags cumulate their effects, meaning that an AI-player could be subject to the e
    2 KB (286 words) - 09:06, 28 June 2017
  • ...ttings are located. Note that the game's AI relies on more than just these flags, and, at least for some of us, only the slightest modification of them has ==AI-related Flags in {{yr}}==
    17 KB (2,462 words) - 12:37, 25 December 2020
  • == Applicable INI Flags == {{Applicable INI Flags}}
    28 KB (3,392 words) - 09:24, 27 November 2009
  • [[Category:INI Flags]] [[Category:rules(md).ini Flags]]
    394 bytes (55 words) - 01:52, 20 November 2012
  • {{flag|name=MovementZone|files=rules(md).ini|values=special strings|default=<tt>Normal</tt>|types=[[InfantryTypes]] [[Category:INI Flags]]
    4 KB (631 words) - 07:51, 2 January 2023
  • [[Category:INI Flags]] [[Category:rules(md).ini Flags]]
    1 KB (224 words) - 21:09, 15 August 2019
  • {{flag|name=MovementRestrictedTo|files=rules(md).ini|values=special strings|default=None|types=[[InfantryTypes]], [[Vehicle [[Category:INI Flags]]
    1 KB (176 words) - 14:57, 4 August 2021
  • Westwood messed up a lot of object arrays in the rules(md).ini. While this proved no problem for them, due to their map editor, which == Applicable INI Flags ==
    35 KB (3,846 words) - 00:35, 16 August 2019
  • |files={{Categ|Rules(md).ini}} ;Rules(md).ini
    6 KB (849 words) - 16:17, 29 July 2021
  • |files=rules(md).ini [[Category:INI Flags]]
    2 KB (301 words) - 10:17, 29 December 2019
  • In this section of [[Rules|rules(md).ini]], the game's Special Weapons settings are located. Note that this sec == Applicable INI Flags ==
    1 KB (128 words) - 10:34, 27 November 2009
  • |files={{Categ|Rules(md).ini}} {{Trap}}In {{ra2}} and {{yr}}, the unmodded {{ini|rules}} file includes this statement:
    981 bytes (152 words) - 23:22, 13 August 2018
  • In this section of [[Rules|rules(md).ini]], the game's IQ settings are located. It lets you set a minimum IQ nu === Applicable INI Flags ===
    5 KB (784 words) - 18:23, 13 November 2023

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