ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Search results

Jump to: navigation, search
  • {{Applicable INI Flags Header|ObjectTypes}} | {{Ini|Art}} || Object's Image || {{f|Voxel|link}} || boolean || 0 ||
    2 KB (288 words) - 10:22, 27 November 2009
  • ...t are used by modders. For info about each of these file types, click each header. * [[OS:Voxel Section Editor III|Voxel Section Editor III]] - (by Will, Plasmadroid, Koen, Stucuk and Banshee).
    5 KB (783 words) - 18:09, 25 July 2016
  • ...an index of the file types. For info about editing these files, click each header. These files contain the 3D '''vo'''lume pi'''xel''' (voxel) data. The voxels are used for:
    4 KB (630 words) - 16:50, 17 July 2011
  • * By editing the [[voxel header]] - the right way. ...iring a special HVA. That is semantically incorrect, as the HVA (Handle of Voxel Animation) means HVA should only be used for animating voxels, not position
    1 KB (208 words) - 17:56, 21 October 2005
  • |types={{Categ|VehicleTypes}} (voxel only) ...oning|turret/barrel positioning]]. Unlike voxel header editing, which uses voxel blocks as measure units, this tag takes value in [[lepton]]s. It allows you
    634 bytes (100 words) - 20:09, 8 July 2021
  • This section of [[Rules|rules(md).ini]] is a list of all available "Voxel Animations" in the game. What's not listed doesn't get parsed and therefore {{Applicable INI Flags Header|VoxelAnims}}
    3 KB (300 words) - 10:52, 27 November 2009
  • Specifies whether or not the unit's image file (dictated by its header) is a voxel, and thus the game should treat it differently than a SHP file. Some tags w
    436 bytes (75 words) - 19:30, 3 June 2008
  • | "crashed drawing a voxel" ...VehicleType]]'s {{f|Image|link}} tag is missing - the game defaults to {{F|Voxel|no|link}} in this case and attempts to load and draw a non-existant SHP.
    30 KB (4,812 words) - 11:40, 7 June 2023
  • Voxels.vpl is a file used to determine the final in-game color of a [[voxel]], adjusted by its [[normals|surface normal]]. ...mount of sections be anything less than 32 (see the VPL header below), the voxel will become transparent when its normal points to the missing section(s).
    2 KB (253 words) - 01:13, 11 November 2019