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What TimeQuake? in RA2/YR? GAMEMD.EXE have not "TimeQuake" string at all.
CnCVK 22:39, 30 August 2006 (CEST)

As indicated quite clearly by the color coding of the "Works in game(s)" column, the Time Quake is a Red Alert only phenomenon.
Renegade (SysOp) 00:30, 31 August 2006 (CEST)
Strange way...
Maybe more better to write: in WHICH games it's work?
CnCVK 16:17, 31 August 2006 (CEST)
The color key is better because it can show which games it can be triggered but logic is disabled in, rather than if it simply works or doesn't work. Because of that third classification, it needs the color key. Vinifera7 17:24, 31 August 2006 (CEST)
Personally, I'd go with only listing the games it can be triggered in, then color indicates if full logic available (green) or only triggering (red). No point listing it if it can't be triggered.
I talk about this, too.
CnCVK 21:38, 31 August 2006 (CEST)
The colors I chose are usually internationally recognized as Good, Intermediate State, Bad. This is the first time ever I met people not recognizing this universally accepted system.
In addition, the simple fact that two abbreviations have a different color should be signal enough that something's different in their "working status". The legend should explain that difference, even if you've never seen a traffic light in your life. (Or C&C building grids, for that matter.)
Fact is, red symbolizes "stop, no, doesn't work" - so it does not qualify as a representation for "works partly".
Alas, maybe the column title simply was not the best one to choose. Would everbody be happy if we changed it to something along the lines of "Implementation Status" or "Implementation Stage"?
Renegade (SysOp) 23:26, 31 August 2006 (CEST)