|Applicable to:||VehicleTypes, BuildingTypes|
Specifies the amount of turrets this object has. Used for special weapon systems, for example, turret-changers (), charge turrets ( ), or gattling logic ( ).
In those cases, the game loads files objectnametur%d.vxl/hva, where %d represents the number between 1 and , as opposed to plain objectnametur.vxl/hva it loads normally.0, see that is also set correctly. This has to be done because the latter is not initialized to a constant value, and garbage in memory could lead to unexpected results, like corrupting memory. In the best case it crashes when starting a game.