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TurretTravel

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TurretTravel
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Specifies the number of pixels by which the TurretAnim= on this BuildingType can be offset by if it has TurretRecoil=yes set.

$TurretWeapon=
Specifies the name of each turret weapon that this VehicleType has (only applicable for units with Gunner=yes set). The $ specifies the name which corresponds to the weapon number (determined by the IFVMode= setting of the infantry unit inside the vehicle) with Red Alert 2 accepting any of the following;-

Normal		0
Repair 1
MachineGun 2
Flak 3
Pistol 4
Sniper 5
Shock 6
Explode 7
BrainBlast 8
RadCannon 9
Chrono 10
Terrorist 11
Cow 12
(YR) Initiate 13
(YR) Virus 14
(YR) YuriPrime 15
(YR) Guardian 16