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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.
For further information, please read Inclusion of The Guide.
Specifies the number of pixels by which the TurretAnim= on this BuildingType can be offset by if it has TurretRecoil=yes set.
Specifies the name of each turret weapon that this VehicleType has (only applicable for units with Gunner=yes set). The $ specifies the name which corresponds to the weapon number (determined by the IFVMode= setting of the infantry unit inside the vehicle) with Red Alert 2 accepting any of the following;-
Normal 0(YR) Guardian 16
(YR) Initiate 13
(YR) Virus 14
(YR) YuriPrime 15