|Values:||ERROR – No value types set! Please Flag template!this page and fix the|
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.
For further information, please read Inclusion of The Guide.
It is not known if the Veinhole monster logic works in Red Alert 2 as it did in Tiberian Sun. It may work and/or be employed in a different way, as many units in Red Alert 2 have set. It could be that the veinhole and veins logic was originally to be used for the radiation effect. Because they are [TerrainTypes] rather than [BuildingTypes], this statement defines the strength of Veinhole Monsters in order that they may be destroyed. This was not used in Tiberian Sun as the [VEINTREE] entry defined the strength of the Veinhole Monsters.