Specifies the animation rate for moving units and defines after how many frames the animation advances to the next frame. Larger values mean slower playback. Cannot be 0 or lower. Can be specified for both SHP based and voxel based units.
The animation also plays with this rate when aThe animation does not play in case the unit is warping in from a chrono-move or being warped out by VehicleType has a target and it isn't deployed. weapons, or when attacked by weapons.