https://modenc.renegadeprojects.com/api.php?action=feedcontributions&user=AlexB&feedformat=atomModEnc - User contributions [en]2024-03-29T13:26:24ZUser contributionsMediaWiki 1.30.0https://modenc.renegadeprojects.com/index.php?title=Portal:Ares&diff=21100Portal:Ares2020-12-08T21:09:03Z<p>AlexB: </p>
<hr />
<div>{{stub}}<br />
<br />
__NOTOC__<br />
<br />
{| width="100%" class="table_parted"<br />
| width="80%" style="text-align: center;" |<br />
<h2>Ares</h2><br />
''Also known as '''RockPatch 2'''''<br />
| rowspan="3" | {{ToolBar<br />
|name=Ares<br />
|image=Ares_logo.png{{!}}96x96px<br />
|width=20%<br />
|dev=[[User:pd|pd]], [[User:DCoder|DCoder]], [[User:Electro|Electro]], [[User:Renegade|Renegade]], Graion Dilach and AlexB<br />
|version=3.0<br />
|dates=2020-12-08<br />
|site=http://ares.strategy-x.com}}<br />
|-<br />
| <h3 style="text-align: center;">End User Information</h3><br />
<h4 style="text-align: center;">What is Ares?</h4><br />
Ares is the next generation of {{yr}} modding, recreating most of the features of the original [[RockPatch]] and adding a lot more, as well as making it much easier for other people to create their own functionality.<br />
<br />
<h4 style="text-align: center;">Where is the feature list?</h4><br />
The [https://bugs.launchpad.net/ares bugtracker] is the place to see all the features that have been requested, and what their current status is. To see what features have currently been implemented, and what ones are planned for the next version, please see [https://answers.launchpad.net/ares/+faq/1840 the changelog].<br />
<br />
A list of new INI Flags can be found [http://modenc.renegadeprojects.com/Category:Ares_Flags here].<br />
<br />
Documentation for the most recent stable version can be found [http://ares-developers.github.io/Ares-docs/index.html here].<br />
<br />
<h5 style="text-align: center;">How can I request features?</h5><br />
See [[Legacy RockPatch Wishlist|this page]].<br />
<br />
|-<br />
| <h3 style="text-align: center;">Developer Information </h3><br />
<h4 style="text-align: center;">How can I contribute to Ares?</h4><br />
See the [[Contributing to Ares]] page.<br />
<br />
|}<br />
[[Category:Ares]]</div>AlexBhttps://modenc.renegadeprojects.com/index.php?title=Portal:Ares&diff=20427Portal:Ares2018-01-27T01:02:04Z<p>AlexB: </p>
<hr />
<div>{{stub}}<br />
<br />
__NOTOC__<br />
<br />
{| width="100%" class="table_parted"<br />
| width="80%" style="text-align: center;" |<br />
<h2>Ares</h2><br />
''Also known as '''RockPatch 2'''''<br />
| rowspan="3" | {{ToolBar<br />
|name=Ares<br />
|image=Ares_logo.png{{!}}96x96px<br />
|width=20%<br />
|dev=[[User:pd|pd]], [[User:DCoder|DCoder]], [[User:Electro|Electro]], [[User:Renegade|Renegade]], Graion Dilach and AlexB<br />
|version=1.0<br />
|dates=2018-01-26<br />
|site=http://ares.strategy-x.com}}<br />
|-<br />
| <h3 style="text-align: center;">End User Information</h3><br />
<h4 style="text-align: center;">What is Ares?</h4><br />
Ares is the next generation of {{yr}} modding, recreating most of the features of the original [[RockPatch]] and adding a lot more, as well as making it much easier for other people to create their own functionality.<br />
<br />
<h4 style="text-align: center;">Where is the feature list?</h4><br />
The [https://bugs.launchpad.net/ares bugtracker] is the place to see all the features that have been requested, and what their current status is. To see what features have currently been implemented, and what ones are planned for the next version, please see [https://answers.launchpad.net/ares/+faq/1840 the changelog].<br />
<br />
A list of new INI Flags can be found [http://modenc.renegadeprojects.com/Category:Ares_Flags here].<br />
<br />
Documentation for the most recent stable version can be found [http://ares-developers.github.io/Ares-docs/index.html here].<br />
<br />
<h5 style="text-align: center;">How can I request features?</h5><br />
See [[Legacy RockPatch Wishlist|this page]].<br />
<br />
|-<br />
| <h3 style="text-align: center;">Developer Information </h3><br />
<h4 style="text-align: center;">How can I contribute to Ares?</h4><br />
See the [[Contributing to Ares]] page.<br />
<br />
|}<br />
[[Category:Ares]]</div>AlexBhttps://modenc.renegadeprojects.com/index.php?title=CloakDetectionRadius&diff=20421CloakDetectionRadius2017-12-04T19:43:27Z<p>AlexB: Created page with "{{Flag |files={{Categ|ini=rules}} |values={{Values|integer}} |default=0 |types={{Categ|JumpjetControls}} |fs=yes |hp=yes |ets=yes |ra2obsolete=yes }} The radius around the uni..."</p>
<hr />
<div>{{Flag<br />
|files={{Categ|ini=rules}}<br />
|values={{Values|integer}}<br />
|default=0<br />
|types={{Categ|JumpjetControls}}<br />
|fs=yes<br />
|hp=yes<br />
|ets=yes<br />
|ra2obsolete=yes<br />
}}<br />
The radius around the unit to reveal cloaked units when the unit is moving using the Jumpjet locomotor. Does not define a circle, but rather a rectangle.<br />
<br />
This logic is not present in Red Alert 2 and its expansion pack.</div>AlexBhttps://modenc.renegadeprojects.com/index.php?title=Jumpjet_flags&diff=20420Jumpjet flags2017-12-04T19:29:23Z<p>AlexB: </p>
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<div>This page contains a list of all JumpJet-related flags. Take note that Westwood's QA utterly failed at ensuring consistency, and that, as a result, it depends on each particular flag whether it is spelled "{{tt|Jump'''J'''et}}" or "{{tt|Jump'''j'''et}}".<br />
<br />
== Globals ==<br />
These are the global values under {{s|JumpjetControls|link}} applied to all units using the Jumpjet locomotor. Used only in {{ts}}.<br />
{{f|TurnRate|3|link}}<br />
{{f|Speed|30|link}}<br />
{{f|Climb|5.0|link}}<br />
{{f|CruiseHeight|400|link}} ; cruiseheight should be higher than a bridge, just to be safe<br />
{{f|Acceleration|0.25|link}}<br />
{{f|WobblesPerSecond|0.25|link}}<br />
{{f|WobbleDeviation|40|link}}<br />
{{f|CloakDetectionRadius|0|link}}{{fso}}<br />
<br />
== Any given Unit ==<br />
These can be on any given unit in {{ra2}} and {{yr}}. Despite comments suggesting the {{s|JumpjetControls|link}} section is used as default, this is not the case.<br />
{{f|Locomotor|{92612C46-F71F-11d1-AC9F-006008055BB5}|link}} ;Jumpjet<br />
{{f|JumpJet|no|link}}<br />
{{f|JumpJetTurn|no|link}} ;Use proper turn logic<br />
{{f|JumpjetSpeed|14|link}}<br />
{{f|JumpjetClimb|5.0|link}}<br />
{{f|JumpjetCrash|5.0|link}} ; Climb, but down<br />
{{f|JumpjetAccel|2.0|link}}<br />
{{f|JumpjetTurnRate|4|link}}<br />
{{f|JumpjetHeight|500|link}}<br />
{{f|JumpjetWobbles|0.15|link}} ; ! value of zero stop wobbles? NO! Wobbles of zero means div by 0 crash. "How many wobbles would you like?" "0" "You must have wobbles!!! I kill you!"<br />
{{f|JumpjetDeviation|40|link}}<br />
{{f|JumpjetNoWobbles|no|link}} ; the wobbling is in the Hover sequence of the art, instead of being programmer art/ sine wave ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve<br />
{{f|TiltCrashJumpjet|no|link}} ; can handle tilting while falling without freaking out<br />
<br />
==Jumpjet Infantry==<br />
The Jumpjet system was originally created for a trooper in {{ts}} that would walk small distances, and fly long ones (hence the name - it was a soldier who used a jet engine to jump long distances).<br />
<br />
YR's Rocketeer forewent that system in favor of staying in the air indefinitely.<br />
<br />
Ease of conversion between systems depends on the direction:<br />
*To convert the Rocketeer back to TS's system, all you really have to do is remove {{f|BalloonHover|yes|link}} and ensure {{f|HoverAttack|link}} is set to the best fit for your unit. You may want to adjust {{f|SpeedType|link}} and {{f|MovementRestrictedTo|link}} to account for the changed mobility.<br />
*Since TS doesn't have {{f|BalloonHover}}, a change forward isn't quite as easy, but the TS editing community has [http://ppmsite.com/forum/viewtopic.php?t=24525 proposed] several [http://www.tiberiumweb.com/forums/index.php?showtopic=3153 ways].<br />
<br />
===Reference===<br />
This is the Jumpjet Infantry from TS:<br />
<pre>[JUMPJET]<br />
Name=Jumpjet Infantry<br />
Category=Soldier<br />
JumpJet=yes<br />
Primary=JumpCannon<br />
Prerequisite=GAPILE,GARADR<br />
Crushable=no<br />
Strength=120<br />
Fearless=yes<br />
Armor=light<br />
TechLevel=6<br />
Sight=6<br />
Pip=green<br />
Speed=5<br />
Owner=GDI<br />
AllowedToStartInMultiplayer=no<br />
Cost=600<br />
Points=5<br />
VoiceSelect=15-I000,15-I004,15-I012,15-I048<br />
VoiceMove=15-I018,15-I024,15-I044<br />
VoiceAttack=15-I044,15-I050,15-I044,15-I046<br />
VoiceFeedback=15-I058,15-I064<br />
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6<br />
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}<br />
PhysicalSize=1<br />
MovementZone=Fly ; This needs to be None, like aircraft<br />
ThreatPosed=15 ; This value MUST be 0 for all building addons<br />
EliteAbilities=RADAR_INVISIBLE</pre><br />
<br />
This is the Rocketeer from RA2/YR:<br />
<pre>[JUMPJET]<br />
UIName=Name:JUMPJET<br />
Name=Rocketeer<br />
Image=ROCK<br />
Category=Soldier<br />
JumpJet=yes<br />
Primary=20mm<br />
Prerequisite=GAPILE,RADAR<br />
Crushable=yes<br />
Strength=125<br />
Fearless=yes<br />
;OpportunityFire=yes ;gs Doesn't work because will fly backwards to point towards it and never shoot<br />
Armor=none<br />
TechLevel=3<br />
;Sight=6<br />
Sight=8<br />
Pip=white<br />
Speed=9<br />
Owner=British,French,Germans,Americans,Alliance<br />
AllowedToStartInMultiplayer=no<br />
Cost=600<br />
Soylent=300<br />
Points=15<br />
IsSelectableCombatant=yes<br />
VoiceSelect=RocketeerSelect<br />
VoiceMove=RocketeerMove<br />
VoiceAttack=RocketeerAttackCommand<br />
VoiceFeedback=RocketeerFear<br />
VoiceSpecialAttack=RocketeerMove<br />
DieSound=<br />
CrashingSound=RocketeerDie<br />
ImpactLandSound=RocketeerCrash<br />
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}<br />
PhysicalSize=1<br />
MovementZone=Fly ; This needs to be None, like aircraft<br />
ConsideredAircraft=yes<br />
ThreatPosed=15 ; This value MUST be 0 for all building addons<br />
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER<br />
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF<br />
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top called Jumpjet controls)<br />
JumpjetClimb=20 ;HY increase climb speed; used to be 10<br />
JumpjetCrash=25 ; Climb, but down<br />
JumpJetAccel=10<br />
JumpJetTurnRate=10<br />
JumpjetHeight=500<br />
JumpjetWobbles=.01<br />
JumpjetDeviation=1<br />
JumpjetNoWobbles=yes ; the wobbling is in the Hover sequence of the art, instead of being programmer art/ sine wave<br />
Size=1<br />
SpeedType=Hover<br />
HoverAttack=yes<br />
Crashable=yes<br />
BalloonHover=yes ; ie never land<br />
MoveSound=RocketeerMoveLoop<br />
ElitePrimary=20mmE</pre><br />
<br />
[[Category:General Editing Information]]<br />
[[Category:Jumpjet Flags]]</div>AlexBhttps://modenc.renegadeprojects.com/index.php?title=JumpjetCrash&diff=20419JumpjetCrash2017-12-04T19:24:01Z<p>AlexB: </p>
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<div>{{Flag<br />
|name={{PAGENAME}}<br />
|files={{categ|ini=rules}}<br />
|types={{categ|InfantryTypes}}, {{categ|VehicleTypes}}<br />
|values={{Values|float}}<br />
|default=5.0<br />
|ra2=yes<br />
|yr=yes<br />
}}<br />
<br />
The speed crashing to the ground of units which fly using the Jumpjet locomotor.<br />
<br />
==See also==<br />
* {{f|Jumpjet|link}}</div>AlexBhttps://modenc.renegadeprojects.com/index.php?title=JumpjetClimb&diff=20418JumpjetClimb2017-12-04T19:21:17Z<p>AlexB: </p>
<hr />
<div>{{Flag<br />
|name={{PAGENAME}}<br />
|files={{categ|ini=rules}}<br />
|types={{categ|InfantryTypes}}, {{categ|VehicleTypes}}<br />
|values={{Values|float}}<br />
|default=5.0<br />
|ra2=yes<br />
|yr=yes<br />
}}<br />
<br />
The vertical climb and descend speed of units which fly using the Jumpjet locomotor.<br />
<br />
==See also==<br />
* {{f|Jumpjet|link}}</div>AlexBhttps://modenc.renegadeprojects.com/index.php?title=JumpjetSpeed&diff=20417JumpjetSpeed2017-12-04T19:18:10Z<p>AlexB: </p>
<hr />
<div>{{Flag<br />
|name={{PAGENAME}}<br />
|files={{categ|ini=rules}}<br />
|types={{categ|InfantryTypes}}, {{categ|VehicleTypes}}<br />
|values={{Values|integer}}<br />
|default=14<br />
|ra2=yes<br />
|yr=yes<br />
}}<br />
<br />
Specifies the speed of units flying using the Jumpjet locomotor.<br />
<br />
==See also==<br />
* {{f|Jumpjet|link}}</div>AlexBhttps://modenc.renegadeprojects.com/index.php?title=JumpjetHeight&diff=20416JumpjetHeight2017-12-04T19:16:55Z<p>AlexB: </p>
<hr />
<div>{{Flag<br />
|name={{PAGENAME}}<br />
|files={{categ|ini=rules}}<br />
|types={{categ|InfantryTypes}}, {{categ|VehicleTypes}}<br />
|values={{Values|integer}}<br />
|default=500<br />
|ra2=yes<br />
|yr=yes<br />
}}<br />
<br />
The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level. <br />
<br />
==See also==<br />
* {{f|Jumpjet|link}}</div>AlexBhttps://modenc.renegadeprojects.com/index.php?title=JumpjetDeviation&diff=20415JumpjetDeviation2017-12-04T19:15:15Z<p>AlexB: </p>
<hr />
<div>{{Flag<br />
|name={{PAGENAME}}<br />
|files={{categ|ini=rules}}<br />
|types={{categ|InfantryTypes}}, {{categ|VehicleTypes}}<br />
|values={{Values|integer}}<br />
|default=40<br />
|ra2=yes<br />
|yr=yes<br />
}}<br />
<br />
The amplitude of wobbling in leptons of units using the Jumpjet locomotor.<br />
<br />
==See also==<br />
* {{f|Jumpjet|link}}<br />
* {{f|JumpjetWobbles|link}}</div>AlexBhttps://modenc.renegadeprojects.com/index.php?title=JumpjetNoWobbles&diff=20414JumpjetNoWobbles2017-12-04T18:42:41Z<p>AlexB: </p>
<hr />
<div>{{Flag<br />
|name={{PAGENAME}}<br />
|files={{categ|ini=rules}}<br />
|types={{categ|InfantryTypes}}, {{categ|VehicleTypes}}<br />
|values={{Values|boolean}}<br />
|default=no<br />
|ra2=yes<br />
|yr=yes<br />
}}<br />
<br />
Whether this unit flying using the Jumpjet locomotor shall wobble up and down by {{f|JumpjetDeviation|link}}.<br />
<br />
Has to be set to {{tt|yes}} instead of using {{f|JumpjetWobbles|0.0|link}}, otherwise the game will crash.<br />
<br />
==See also==<br />
* {{f|Jumpjet|link}}</div>AlexB