MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

{
    "batchcomplete": "",
    "continue": {
        "gapcontinue": "RechargeTime",
        "continue": "gapcontinue||"
    },
    "query": {
        "pages": {
            "3452": {
                "pageid": 3452,
                "ns": 0,
                "title": "ReadinessReductionMultiplier",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "{{Flag\n|values={{Values|float}}\n|default=0.0\n|types={{CatAllTypes}}\n|ra2=yes\n|yr=yes\n|rp=yes\n}}\n\nThis flag is used in conjunction with {{f|DamageReducesReadiness|yes|link}} to reduce the ammunition supply of a unit when it takes damage. This is only applicable to units that have {{f|Ammo|link}} set to an [[Help:Values#Integers|integer]] other than -1 (unlimited ammo).\n\n{{f|ReadinessReductionMultiplier}} must be explicitly stated, as the default value (0.0) cancels the effect.\n\nThe amount of ammo that is removed when the unit takes one hit of damage is determined by the following formula, rounded up to the nearest integer:\n ''rounds lost'' = ''damage inflicted (before warhead calculations)'' / [[Strength]] * [[{{PAGENAME}}]] * [[Ammo]]\n\nUnfortunately, this means that even if the damage inflicted is relatively low, the unit will lose at least 1 round of ammo as long as {{f|ReadinessReductionMultiplier}} is greater than 0.0.\n\n==Resources==\n* {{SourceCode|http://dc.strategy-x.com/src2/TechnoClass/Ammo.cpp}}\n\n{{Bugs}}\nUsing negative values increases the amount of rounds without caring of maximum ammo. These rounds simply don't show up and it looks like ammo is not decreasing when the unit is shooting.\n\n==See also==\n* {{f|Ammo|link}}\n* {{f|InitialAmmo|link}}\n* {{f|Reload|link}}\n* {{f|EmptyReload|link}}\n* {{f|ReloadIncrement|link}}"
                    }
                ]
            },
            "5468": {
                "pageid": 5468,
                "ns": 0,
                "title": "Ready",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "{{Flag\n|files={{Categ|Art(md).ini}}\n|values={{Values|int}}\n|types={{Categ|InfantrySequences}}\n|ra2=yes\n|yr=yes\n|rp=yes\n}}\n\nSpecifies the frames that the infantry's SHP file should use when this infantry is still and not playing any of its idle animations.\n\n== See Also ==\n* [[Idle1]]\n* [[Idle2]]\n* [[InfantrySequences]]\n* [[Sequence]]"
                    }
                ]
            }
        }
    }
}