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Difference between revisions of "Artillary"
From ModEnc
Nighthawk200 (talk | contribs) (Just a note to anyone who might get confused here) |
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
− | Should be used only on BuildingTypes. Can be set to 'yes' or 'no' and represents a special case for structures into which a unit has deployed. This tag ensures that the unit turns to face North-East and remains in its current cell before deploying into this structure. | + | Should be used only on BuildingTypes. Can be set to 'yes' or 'no' and represents a special case for structures into which a unit has deployed. This tag ensures that the unit turns to face North-East and remains in its current cell before deploying into this structure.<br> |
+ | <i>Note: This tag is valid despite the spelling error. Using 'Artillery' instead of 'Artillary' will not work.</i> |
Revision as of 01:17, 3 December 2006
Flag: | Artillary |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Should be used only on BuildingTypes. Can be set to 'yes' or 'no' and represents a special case for structures into which a unit has deployed. This tag ensures that the unit turns to face North-East and remains in its current cell before deploying into this structure.