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Difference between revisions of "Arcing"
From ModEnc
(Arcing inaccurtacies/effects tested.) |
Nighthawk200 (talk | contribs) m (Template updated) |
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=boolean | |values=boolean | ||
− | |||
|default=no | |default=no | ||
|types={{Categ|Projectile|Projectiles}} | |types={{Categ|Projectile|Projectiles}} | ||
− | | | + | |ra=yes |
+ | |cs=yes | ||
+ | |am=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
Revision as of 20:21, 25 February 2007
Flag: | Arcing |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Projectiles |
If set, this projectile will fly towards its target in an 'arcing' path.
Note: It has been said that this flag also makes the projectile inaccurate. This effect is true in Red Alert at farther ranges. Also Arcing=yes has a tendency to overshoot on the TS Engine when attacking up a cliff at Ranges in excess of 8 cells or higher.