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Difference between revisions of "AIPickWallDefensePercent"
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Nighthawk200 (talk | contribs) (Dedeezirified.) |
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|ini=rules}} | ||
+ | |types={{Categ|General}} | ||
+ | |values={{values|unsigned integers}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }}Whenever the AI chooses to construct a base defense, there is a chance it will choose to build a wall rather than an actual base defense, as long as there are structures with {{TTL|ProtectWithWall|yes}} set that are lacking walls. This is that percentage chance listed by difficulty level - Brutal, Medium, Easy. |
Revision as of 23:32, 14 June 2008
Flag: | AIPickWallDefensePercent |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | General |
Whenever the AI chooses to construct a base defense, there is a chance it will choose to build a wall rather than an actual base defense, as long as there are structures with Template:TTL set that are lacking walls. This is that percentage chance listed by difficulty level - Brutal, Medium, Easy.