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Difference between revisions of "IsElectricBolt"
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If set, the [[engine]] will draw an electric bolt along the projectile path. The colors <!-- according to pd --> of the bolt are derived from ''palette.pal'': position #10 (0x0A, slightly desaturated, darker blue) and position #15 (0x0F, white). The bolt can be drawn in an alternate color scheme if {{TTL|IsAlternateColor|yes}}. | If set, the [[engine]] will draw an electric bolt along the projectile path. The colors <!-- according to pd --> of the bolt are derived from ''palette.pal'': position #10 (0x0A, slightly desaturated, darker blue) and position #15 (0x0F, white). The bolt can be drawn in an alternate color scheme if {{TTL|IsAlternateColor|yes}}. | ||
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+ | In the first case, the bolt by Yuri's Revenge default is a Blue/White line of interwoven lightning. In the second case, the bolt is by default a Yellow/White line. The second case is typically used for an overcharged Tesla Coil, where the Tesla Coil is charged by at least 2 Tesla Troopers. |
Revision as of 10:45, 20 August 2008
Flag: | IsElectricBolt |
File(s): | rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Weapons |
If set, the engine will draw an electric bolt along the projectile path. The colors of the bolt are derived from palette.pal: position #10 (0x0A, slightly desaturated, darker blue) and position #15 (0x0F, white). The bolt can be drawn in an alternate color scheme if Template:TTL.
In the first case, the bolt by Yuri's Revenge default is a Blue/White line of interwoven lightning. In the second case, the bolt is by default a Yellow/White line. The second case is typically used for an overcharged Tesla Coil, where the Tesla Coil is charged by at least 2 Tesla Troopers.