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Difference between revisions of "DemandLoad"
From ModEnc
m (Value fix) |
(Correcting per executable) |
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− | {{ | + | {{Flag |
+ | |files={{Categ|art(md).ini}} | ||
+ | |values=boolean | ||
+ | |default=no | ||
+ | |types={{Categ|Animations}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | }} | ||
+ | {{Obsolete}} | ||
+ | |||
+ | == In {{ts}} and {{fs}} == | ||
Can be set to true, or false. If it is set to true, the game will preload the image at the loading screen instead of when it is built. Usually used on civilian buildings. | Can be set to true, or false. If it is set to true, the game will preload the image at the loading screen instead of when it is built. Usually used on civilian buildings. | ||
+ | |||
+ | == In {{ra2}} and {{yr}} == | ||
+ | Has no effect - not loaded from the ini files. |
Revision as of 07:07, 16 September 2008
Flag: | DemandLoad |
File(s): | art(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Animations |
Logic related to DemandLoad, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.
In Tiberian Sun and Firestorm
Can be set to true, or false. If it is set to true, the game will preload the image at the loading screen instead of when it is built. Usually used on civilian buildings.