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Difference between revisions of "FloatBeach"
From ModEnc
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− | {{ | + | {{Flag |
− | Determines | + | |files={{Categ|ini=rules}} |
+ | |values={{Values|percent}} | ||
+ | |default=0% | ||
+ | |types=Terrain Types | ||
+ | |yr=yes | ||
+ | |ra2=yes | ||
+ | |ts=no | ||
+ | }} | ||
+ | |||
+ | Determines a multiplier to movement speed of a unit with [[SpeedType]]=FloatBeach when traversing tiles using this terrain type. Unused in [[Red Alert 2]]/[[Yuri's Revenge]], absent from [[Tiberian Sun]]. |
Latest revision as of 12:14, 17 October 2012
Flag: | FloatBeach |
File(s): | rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Default: | 0% |
Applicable to: | Terrain Types |
Determines a multiplier to movement speed of a unit with SpeedType=FloatBeach when traversing tiles using this terrain type. Unused in Red Alert 2/Yuri's Revenge, absent from Tiberian Sun.