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Difference between revisions of "CruiseHeight"
From ModEnc
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− | {{ | + | {{Flag |
− | The | + | |files={{Categ|ini=rules}} |
+ | |values={{Values|unsigned integers}} | ||
+ | |default=400 | ||
+ | |types={{Categ|JumpjetControls}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |hp=yes | ||
+ | |ets=yes | ||
+ | |ra2obsolete=yes | ||
+ | }} | ||
+ | |||
+ | The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level. | ||
+ | |||
+ | In Red Alert 2 and its expansion pack, use {{f|JumpjetHeight|link}}. |
Latest revision as of 20:24, 4 December 2017
Flag: | CruiseHeight |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 400 |
Applicable to: | JumpjetControls |
Logic related to CruiseHeight, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level.
In Red Alert 2 and its expansion pack, use JumpjetHeight.