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Difference between revisions of "Immune"
From ModEnc
Nighthawk200 (talk | contribs) m (If you edit a DZ page, remove the DZ header and replace it with the flag template. I've been told this enough as it is :P.) |
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− | {{ | + | {{Flag |
− | Can be set to 'yes' or 'no' and determines if this object is immune to normal combat damage. BuildingTypes will still get 'damaged' if this is set to 'yes' and the structure has Powered=true when it is low on power (the rate at which that damage is inflicted is determined by the DamageDelay= statement). Weapons with the "Temporal=yes" flag can still kill immune units. | + | |name={{PAGENAME}} |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=[[Help:Values#Boolean_values|Boolean]] | ||
+ | |default=no | ||
+ | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | Can be set to 'yes' or 'no' and determines if this object is immune to normal combat damage. BuildingTypes will still get 'damaged' if this is set to 'yes' and the structure has Powered=true when it is low on power (the rate at which that damage is inflicted is determined by the DamageDelay= statement). <br>Weapons with the "Temporal=yes" flag can still kill immune units. |
Latest revision as of 20:46, 19 September 2007
Flag: | Immune |
File(s): | Rules(md).ini |
Values: | Boolean |
Default: | no |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
Can be set to 'yes' or 'no' and determines if this object is immune to normal combat damage. BuildingTypes will still get 'damaged' if this is set to 'yes' and the structure has Powered=true when it is low on power (the rate at which that damage is inflicted is determined by the DamageDelay= statement).
Weapons with the "Temporal=yes" flag can still kill immune units.