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Difference between revisions of "GameSpeedBias"
From ModEnc
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− | {{ | + | {{Flag |
− | This | + | |name={{PAGENAME}} |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{values|floats}} | ||
+ | |default=1.0 | ||
+ | |types={{Categ|General}} | ||
+ | |ra=no | ||
+ | |cs=no | ||
+ | |am=no | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | }} | ||
+ | |||
+ | This flag acts as a global multiplier to the [[speed]] of all units in the game. It does not affect the speed of projectiles or animations. | ||
+ | |||
+ | '''Important Note:''' Curiously, this also acts as a direct multiplier to [[BuildSpeed]], thus increasing/decreasing the rate at which all buildings and units are built. |
Latest revision as of 13:22, 12 October 2017
Flag: | GameSpeedBias |
File(s): | Rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.0 |
Applicable to: | General |
This flag acts as a global multiplier to the speed of all units in the game. It does not affect the speed of projectiles or animations.
Important Note: Curiously, this also acts as a direct multiplier to BuildSpeed, thus increasing/decreasing the rate at which all buildings and units are built.