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Difference between revisions of "CellAnim"
From ModEnc
(Un-DeeZire'd. Also, CellAnim does not affect the animation drawing by itself.) |
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− | {{ | + | {{Flag |
− | Specifies the animation to display in the cell occupied by this overlay. The animation | + | |name={{PAGENAME}} |
+ | |files={{Categ|ini=rules}} | ||
+ | |values={{values|string|[[Animations]]}} | ||
+ | |default=none | ||
+ | |types={{Categ|OverlayTypes}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |hp=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | }} | ||
+ | |||
+ | Specifies the [[animation]] to display in the [[cell]] occupied by this [[OverlayTypes|overlay]]. | ||
+ | |||
+ | {{bugs}} | ||
+ | |||
+ | The animation is drawn some 50 pixels below the cell. You can use {{f|YDrawOffset|link}} in the animation's {{ini|art}} code to visually rectify this, but it won't change the animation's "physical" location. In other words, any [[TrailerAnim|trailer]] anims, [[SpawnsParticle|particles]], etc. are still spawned from the original location. |
Latest revision as of 12:15, 3 January 2023
Flag: | CellAnim |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Default: | none |
Applicable to: | OverlayTypes |
Specifies the animation to display in the cell occupied by this overlay.