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Difference between revisions of "BombDisarm"
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m (Reverted edits by Gordon-creAtive (Talk) to last revision by Vinifera7) |
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− | {{ | + | {{Flag |
− | This should only be set to | + | |values={{Values|bool}} |
+ | |default=no | ||
+ | |types={{Categ|Warheads}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | }} | ||
+ | |||
+ | This flag determines whether a [[Warheads|warhead]] should only be used to remove dynamite created by another warhead with {{f|IvanBomb|yes|link}}. If set to yes, the warhead will not deal damage. | ||
+ | |||
+ | A [[TechnoTypes|unit]] with a [[Weapons|weapon]] that has a warhead of this type will only target units rigged with dynamite. Furthermore, an [[InfantryTypes|infantry]] unit with {{f|Engineer|yes|link}} and a disarming weapon will give it a special "disarm" cursor when pointing to a unit rigged with dynamite. | ||
+ | |||
+ | ==See Also== | ||
+ | * {{f|BombSight|link}} |
Latest revision as of 17:28, 26 January 2011
Flag: | BombDisarm |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Warheads |
This flag determines whether a warhead should only be used to remove dynamite created by another warhead with IvanBomb=yes. If set to yes, the warhead will not deal damage.
A unit with a weapon that has a warhead of this type will only target units rigged with dynamite. Furthermore, an infantry unit with Engineer=yes and a disarming weapon will give it a special "disarm" cursor when pointing to a unit rigged with dynamite.