ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "AA"
From ModEnc
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Flag | {{Flag | ||
|name=AA | |name=AA | ||
− | |files=rules(md).ini | + | |files=[[rulesmd.ini|rules(md).ini]] |
|values=boolean | |values=boolean | ||
− | |||
|default=no | |default=no | ||
|types=Projectiles | |types=Projectiles | ||
− | | | + | |ra=yes |
+ | |cs=yes | ||
+ | |am=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
− | This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing | + | This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing its projectile to move towards them. |
− | |||
'''Note:''' Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact ''not'' fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units. | '''Note:''' Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact ''not'' fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units. | ||
− | In order to get those defenses to fire on paratroopers as they should, <tt>AG=yes</tt> must be set on both <tt>[AAHeatSeeker]</tt> and <tt>[FlakProj]</tt>. The <tt>[[LandTargeting]]</tt> will prevent these AA defenses from firing on units on the ground. | + | In order to get those defenses to fire on paratroopers as they should, <tt>AG=yes</tt> must be set on both <tt>[AAHeatSeeker]</tt> and <tt>[FlakProj]</tt>. The <tt>[[LandTargeting]]</tt> will prevent these AA defenses from firing on units on the ground. |
− | + | == See Also == | |
− | + | [[Overcoming Paratrooper Targeting Issues]] | |
− | [[ |
Latest revision as of 02:25, 18 July 2011
Flag: | AA |
File(s): | rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Projectiles |
This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing its projectile to move towards them.
Note: Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact not fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units. In order to get those defenses to fire on paratroopers as they should, AG=yes must be set on both [AAHeatSeeker] and [FlakProj]. The LandTargeting will prevent these AA defenses from firing on units on the ground.