ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "BombParachute"
From ModEnc
(Correction) |
Nighthawk200 (talk | contribs) m (Flag value.) |
||
(One intermediate revision by the same user not shown) | |||
Line 6: | Line 6: | ||
|default=null | |default=null | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
− | | | + | |ts=yes |
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | |tsobsolete=yes | ||
}} | }} | ||
− | |||
− | |||
Specifies an animation used as a parachute for falling bombs. This was hardcoded in Red Alert, and transformed into a flag, but not used, in later games. | Specifies an animation used as a parachute for falling bombs. This was hardcoded in Red Alert, and transformed into a flag, but not used, in later games. |
Latest revision as of 13:32, 8 June 2008
Flag: | BombParachute |
File(s): | Rules(md).ini |
Values: | strings (Names of Animations) |
Special Values: | None |
Default: | null |
Applicable to: | General |
Logic related to BombParachute, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
Specifies an animation used as a parachute for falling bombs. This was hardcoded in Red Alert, and transformed into a flag, but not used, in later games.