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Difference between revisions of "Who crushes whom"
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(D's latest experiments drowned in a discussion about table styles...) |
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Empty cells signal that one property does not influence the other, specifically: | Empty cells signal that one property does not influence the other, specifically: | ||
− | *{{tt|Crusher=yes}} checks for {{tt|Crushable}} - it doesn't care whether the target | + | *{{tt|Crusher=yes}} checks for {{tt|Crushable}} - it doesn't care whether the target can be crushed by OmniCrushers. |
*Just because a target is not an OmniCrusher, doesn't mean it can't crush a {{tt|Crushable=yes}} - that's determined by {{tt|Crusher}}. | *Just because a target is not an OmniCrusher, doesn't mean it can't crush a {{tt|Crushable=yes}} - that's determined by {{tt|Crusher}}. | ||
Revision as of 17:31, 13 July 2006
This page details how the crushing system works. The table shows whether a defender can be crushed by an attacker, depending on how the flags Template:TTL, Template:TTL, Template:TTL and Template:TTL are set.
Defender | ||||||
---|---|---|---|---|---|---|
Template:TTL | Template:TTL | |||||
yes | no | yes | no | |||
A t t a c k e r |
Template:TTL | yes | ||||
no | ||||||
Template:TTL | yes | |||||
no |
- OmniCrusher and OmniCrushResistant are only available in Yuri's Revenge.
Empty cells signal that one property does not influence the other, specifically:
- Crusher=yes checks for Crushable - it doesn't care whether the target can be crushed by OmniCrushers.
- Just because a target is not an OmniCrusher, doesn't mean it can't crush a Crushable=yes - that's determined by Crusher.
The flags in detail:
- Template:TTL determines if this VehicleType can crush objects.
- Template:TTL determines if this object can be crushed by Crushers.
- Only if the Attacker is Crusher=yes and the Defender is Crushable=yes, the crushing can happen.
- Template:TTL, if enabled, allows the VehicleType to crush objects who are set Crushable=no.
- Template:TTL, if enabled, prevents all crushing.