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Difference between revisions of "WeaponStages"
From ModEnc
Nighthawk200 (talk | contribs) (Updated with DCoder's info.) |
Nighthawk200 (talk | contribs) (Value Type altered. You can't have negative weapon stages.) |
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files=rulesmd.ini | |files=rulesmd.ini | ||
− | |values={{values|integers}} | + | |values={{values|unsigned integers|6}} |
|types=[[VehicleTypes]], [[BuildingTypes]] | |types=[[VehicleTypes]], [[BuildingTypes]] | ||
|yr=yes | |yr=yes |
Latest revision as of 21:26, 22 February 2008
Flag: | WeaponStages |
File(s): | rulesmd.ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 6) |
Applicable to: | VehicleTypes, BuildingTypes |
Specifies the number of stages to the weapon on this object if it also has IsGattling=yes set. You should also specify the delay between each stage with the StageN= and EliteStageN= statements.