ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "CliffBackImpassability"
From ModEnc
Nighthawk200 (talk | contribs) (Time to be random. Updating with DCoder's info.) |
m (Correcting a bit) |
||
Line 11: | Line 11: | ||
|rp=yes | |rp=yes | ||
}} | }} | ||
− | This flag determines how impassable the terrain behind cliffs is. Basically, the flag controls how far away from the edge of a cliff a structure has to be placed, or how near to the edge of a cliff a unit can move. 2 is the only value that will work correctly, | + | This flag determines how impassable the terrain behind cliffs is. Basically, the flag controls how far away from the edge of a cliff a structure has to be placed, or how near to the edge of a cliff a unit can move. 2 is the only value that will work correctly, and even then the game will assume that all cliffs are 4 cells high. |
Revision as of 20:42, 19 June 2008
Flag: | CliffBackImpassability |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | General |
This flag determines how impassable the terrain behind cliffs is. Basically, the flag controls how far away from the edge of a cliff a structure has to be placed, or how near to the edge of a cliff a unit can move. 2 is the only value that will work correctly, and even then the game will assume that all cliffs are 4 cells high.