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Difference between revisions of "AIHateDelays"
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Nighthawk200 (talk | contribs) (Dedeezirified.) |
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|ini=rules}} | ||
+ | |types={{Categ|General}} | ||
+ | |values={{values|unsigned integers}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | This flag controls the delay, in frames, that the AI will wait before choosing an enemy. Unless teams are set in YR, the enemy will always be a human opponent. | ||
+ | |||
+ | The values are listed in order of difficulty - Easy, Medium, Brutal. |
Revision as of 23:23, 14 June 2008
Flag: | AIHateDelays |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | General |
This flag controls the delay, in frames, that the AI will wait before choosing an enemy. Unless teams are set in YR, the enemy will always be a human opponent.
The values are listed in order of difficulty - Easy, Medium, Brutal.