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Difference between revisions of "FirestormWarhead"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|rules(md).ini}} | ||
+ | |types={{Categ|CombatDamage}} | ||
+ | |values={{Values|string|[[Warheads]]}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ra2=no | ||
+ | |yr=no | ||
+ | |ra2obsolete=yes | ||
+ | }} | ||
+ | |||
+ | The warhead used by active {{f|FirestormWall|yes|link}} sections to destroy units with. This tag has to be set to a valid warhead if the Firestorm is used. | ||
+ | |||
+ | When a {{f|FirestormWarhead}} destroys units or aircraft (not infantry), between 7 and 9 particle systems of {{f|DefaultFirestormExplosionSystem|link}} are created. This overrides the default behavior: no {{f|Wake}}, {{f|SplashList}} or {{f|Explosion}} animation is created, and harvesters will not explode violently. | ||
+ | |||
+ | {{f|FirestormWarhead}} is not available in {{ra2}} and {{yr}}. | ||
+ | |||
+ | == See also == | ||
+ | * [[FirestormWall]] | ||
+ | * [[DefaultFirestormExplosionSystem]] | ||
+ | * [[FirestormGroundAnim]] | ||
+ | * [[FirestormAirAnim]] |
Latest revision as of 01:33, 5 April 2015
Flag: | FirestormWarhead |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Warheads) |
Applicable to: | CombatDamage |
Logic related to FirestormWarhead, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
The warhead used by active FirestormWall=yes sections to destroy units with. This tag has to be set to a valid warhead if the Firestorm is used.
When a FirestormWarhead destroys units or aircraft (not infantry), between 7 and 9 particle systems of DefaultFirestormExplosionSystem are created. This overrides the default behavior: no Wake, SplashList or Explosion animation is created, and harvesters will not explode violently.
FirestormWarhead is not available in Red Alert 2 and Yuri's Revenge.