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Difference between revisions of "AIForcePredictionFudge"
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Nighthawk200 (talk | contribs) (Dedeezirified.) |
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
− | + | |files={{Categ|ini=rules}} | |
+ | |types={{Categ|AI}} | ||
+ | |values={{values|unsigned integers}} | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | These values are used to decide what base defense to use. The AI will examine the enemy force in terms of money, and select Anti-Air, Anti-Armor or Anti-Infantry. This examination is then fudged by difficulty level (Brutal, Normal, Easy) by the percentages specified here (+/- n%). | ||
+ | |||
+ | Once the decision is made, all buildable base defenses will be converted into a weighted distribution based on their {{TTL|AntiAirValue}}, {{TTL|AntiArmorValue}} or {{TTL|AntiInfantryValue}}. The AI is not so dumb as to use Rocketeers in the {{TTL|AntiInfantryValue}} analysis, or Kirov Airships in the {{TTL|AntiArmorValue}} analysis. It will treat them as air units. |
Revision as of 22:02, 14 June 2008
Flag: | AIForcePredictionFudge |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | AI |
These values are used to decide what base defense to use. The AI will examine the enemy force in terms of money, and select Anti-Air, Anti-Armor or Anti-Infantry. This examination is then fudged by difficulty level (Brutal, Normal, Easy) by the percentages specified here (+/- n%).
Once the decision is made, all buildable base defenses will be converted into a weighted distribution based on their Template:TTL, Template:TTL or Template:TTL. The AI is not so dumb as to use Rocketeers in the Template:TTL analysis, or Kirov Airships in the Template:TTL analysis. It will treat them as air units.