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Difference between revisions of "AutocreateTime"
From ModEnc
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− | {{ | + | {{Flag |
− | The average time, in minutes, between the computer creating AI team types that are flagged to be auto-created. | + | |name={{PAGENAME}} |
+ | |files={{Categ|ini=rules}} | ||
+ | |values={{Values|unsigned integer}} | ||
+ | |types={{Categ|AI}} | ||
+ | |ra=yes | ||
+ | |cs=yes | ||
+ | |am=yes | ||
+ | |tsobsolete=yes | ||
+ | }} | ||
+ | |||
+ | The average time, in minutes (on 15 [[frames|FPS]]), between the computer creating AI [[TeamTypes|team types]] that are flagged to be auto-created. |
Latest revision as of 19:15, 4 September 2022
Flag: | AutocreateTime |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | AI |
Logic related to AutocreateTime, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
The average time, in minutes (on 15 FPS), between the computer creating AI team types that are flagged to be auto-created.