ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "Turret"
From ModEnc
(Rewrite) |
|||
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=boolean | ||
+ | |special=none | ||
+ | |default=no | ||
+ | |types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | ||
+ | |games=[[TS]], [[RA2]], [[YR]] | ||
+ | }} | ||
+ | |||
+ | Specifies whether this object has a turret. | ||
+ | ;On VehicleTypes | ||
+ | :The turret filename has to be the same as the object's, with the suffix {{Tt|tur}}, and be in [[VXL]] format, with an accompanying [[HVA]]. | ||
+ | ;On BuildingTypes | ||
+ | :The turret filename is specified by {{TTL|TurretAnim}}, should be the same as on VehicleTypes, and its format is specified by {{TTL|TurretAnimIsVoxel}}. | ||
+ | |||
+ | {{NeedTesting}} | ||
+ | Whether {{TTL|TurretAnim}} works or not, since | ||
+ | [GTGCAN] | ||
+ | TurretAnim=GTGCANTUR | ||
+ | In theory all animations should be defined in art(md).ini and listed in [Animations], and both of these rules are violated by this entry, yet it still works. |
Revision as of 12:23, 10 August 2006
Flag: | Turret |
File(s): | Rules(md).ini |
Values: | boolean |
Special Values: | none |
Default: | no |
Applicable to: | VehicleTypes, BuildingTypes |
Specifies whether this object has a turret.
- On VehicleTypes
- The turret filename has to be the same as the object's, with the suffix tur, and be in VXL format, with an accompanying HVA.
- On BuildingTypes
- The turret filename is specified by Template:TTL, should be the same as on VehicleTypes, and its format is specified by Template:TTL.
Template:NeedTesting Whether Template:TTL works or not, since
[GTGCAN] TurretAnim=GTGCANTURIn theory all animations should be defined in art(md).ini and listed in [Animations], and both of these rules are violated by this entry, yet it still works.