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Difference between revisions of "EMPulseCannon"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=Boolean | ||
+ | |special=None | ||
+ | |default=no | ||
+ | |types={{Categ|BuildingTypes}} | ||
+ | |games=[[TS]] | ||
+ | }} | ||
+ | This tag makes - if set to "yes" - the BuildingType to which this tag is applied an EMP cannon. | ||
+ | |||
+ | Once the EMP is about to be fired, the game checks every building the firing player owns for EMPulseCannon=yes.<br> | ||
+ | The first building to be found to be an EMP cannon will fire the EMP and play the corresponding animations. |
Revision as of 10:56, 14 August 2006
Flag: | EMPulseCannon |
File(s): | Rules(md).ini |
Values: | Boolean |
Special Values: | None |
Default: | no |
Applicable to: | BuildingTypes |
This tag makes - if set to "yes" - the BuildingType to which this tag is applied an EMP cannon.
Once the EMP is about to be fired, the game checks every building the firing player owns for EMPulseCannon=yes.