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Difference between revisions of "TreeTargeting"
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
− | Can be set to 'yes' or 'no' and determines whether or not players automatically get a targeting cursor over trees. Enabling this could cause problems when players try to acquire a Mirage Tank as a potential target as they will no longer be able to differentiate between trees and disguised Mirage's. The [TankMakeUpKit] weapon does not use this logic, as {{ | + | Can be set to 'yes' or 'no' and determines whether or not players automatically get a targeting cursor over trees. Enabling this could cause problems when players try to acquire a Mirage Tank as a potential target as they will no longer be able to differentiate between trees and disguised Mirage's. The [TankMakeUpKit] weapon does not use this logic, as {{f|TerrainFire|yes|link}} allows that weapon to fire on [TerrainTypes] (and thus trees) anyway. |
Revision as of 10:44, 27 November 2009
Flag: | TreeTargeting |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines whether or not players automatically get a targeting cursor over trees. Enabling this could cause problems when players try to acquire a Mirage Tank as a potential target as they will no longer be able to differentiate between trees and disguised Mirage's. The [TankMakeUpKit] weapon does not use this logic, as TerrainFire=yes allows that weapon to fire on [TerrainTypes] (and thus trees) anyway.