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Difference between revisions of "Speed"
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== On JumpJet Controls == | == On JumpJet Controls == | ||
+ | Specifies the speed of units flying using the Jumpjet locomotor in {{ts}}. | ||
− | + | In {{ra2}} and {{yr}} individual units have to define {{f|JumpjetSpeed|link}} instead. | |
== In Powerups == | == In Powerups == |
Revision as of 20:16, 4 December 2017
Flag: | Speed |
File(s): | Rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | none |
Applicable to: | JumpjetControls, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, WeaponTypes |
On ObjectTypes
Specifies the movement speed of this ObjectType.
On WeaponTypes
Specifies the speed the weapon's projectile will have when fired. This only works on projectiles with a ROT larger than 0. The value will also be ignored if the weapon is used as an AirburstWeapon.
On JumpJet Controls
Specifies the speed of units flying using the Jumpjet locomotor in Tiberian Sun.
In Red Alert 2 and Yuri's Revenge individual units have to define JumpjetSpeed instead.
In Powerups
Flag: | Speed |
File(s): | Rules(md).ini |
Values: | Values that don't conform to any typical format (see article) |
Default: | none |
Applicable to: | Powerups |
See [Powerups].