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Difference between revisions of "ElectricAssault"
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− | {{ | + | {{Flag |
− | Can be set to 'yes' or 'no' and determines that this warhead can only affect objects owned by the same player which have Overpowerable=yes set | + | |name={{PAGENAME}} |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{Values|bool|}} | ||
+ | |types={{Categ|Warheads}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | }} | ||
+ | Can be set to 'yes' or 'no' and determines that this warhead can only affect objects owned by the same player which have Overpowerable=yes set. | ||
+ | This is only used for the Tesla Troopers' Secondary= weapon and is used for the effect where he can 'charge up' the Tesla Coils. The warhead attributes no damage - see the [[Overpowerable|Overpowerable]] for more details. | ||
Hardcoded:Only works for infantry. | Hardcoded:Only works for infantry. |
Revision as of 11:04, 11 September 2021
Flag: | ElectricAssault |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | Warheads |
Can be set to 'yes' or 'no' and determines that this warhead can only affect objects owned by the same player which have Overpowerable=yes set.
This is only used for the Tesla Troopers' Secondary= weapon and is used for the effect where he can 'charge up' the Tesla Coils. The warhead attributes no damage - see the Overpowerable for more details.
Hardcoded:Only works for infantry.