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- ; or LAN game maps. These need to go into the house types array first and without * A. Make all [Country_Name] sections point to completely different [[CSF]] strings. Like name:country0, name:cou10 KB (1,436 words) - 20:34, 15 January 2011
- There are 5 multiplayer mode sections in <tt>mpmodesmd.ini</tt>. The final item defined is whether or not maps created by the random map generator are allowed. 'true' means they are allo8 KB (1,531 words) - 20:29, 11 March 2011
- ...en its buildings. Increase only if you have only few buildings or replaced maps with some that have more space for bases or in map files. [[Category:Rules(md).ini Sections]]17 KB (2,462 words) - 12:37, 25 December 2020
- ...in Campaign mode. This is due to the fact that quite a few of the campaign maps (a single mission) define their own [[BuildingTypes]] and actually append t ...Types]], it effectively means that the newly defined buildigns in Campaign maps are added to the end of the list - and stupidly enough, the triggers that r23 KB (3,424 words) - 13:11, 25 August 2020
- This is a fairly simple file and has only 2 main sections to it, a list of possible campaigns and a few definitions of how those camp These sections are named after the campaigns listed in the [Battles] list. The game is har8 KB (1,464 words) - 12:55, 17 July 2021
- ...nd, all voxel frames will show something like "ShowAllShadow(Turret/Shadow)Sections=true" (genobreaker) *Add alpha maps for buildings so as to cut out the use of down sizer, and to clean up the e4 KB (635 words) - 05:58, 8 September 2009
- |types=Maps This flag, used on a house's entry in maps, sets the IQ of the house in question. This IQ, in return, determines what5 KB (784 words) - 18:23, 13 November 2023
- ...mission after completing the current one). The difference between the two sections is explained below. === In Maps ===4 KB (693 words) - 21:35, 16 May 2024
- ...ku's TriggerIndexParamTool] allows batch-editing house index references in maps, if needed. === [Houses] in Maps ===8 KB (990 words) - 16:50, 6 April 2024
- ...Modifying The RULES.INI Settings, SED Files, MAP, MPR & YRM Files (and all sections in them), Adding Your Map Files To The Game5 KB (710 words) - 10:31, 7 December 2009
- [[Category:Maps Sections|Preview]]221 bytes (33 words) - 18:50, 8 July 2021
- == Width/height proportions of original maps == The dimensions of the preview image on official maps appear to have a relation to either the LocalSize or Size of the map, depen3 KB (506 words) - 17:28, 19 June 2022
- ...ty minutes, declare the player the loser". Without map triggers, scripting maps would be impossible. *A [[Maps/Celltags|CellTag]] points to a Tag, and tells the game to consider its Trig11 KB (1,516 words) - 10:56, 31 January 2024
- OverlayPack and [[OverlayDataPack]] sections in TS/RA2/YR maps are packed formats which contains information of overlays used in the map.2 KB (269 words) - 17:00, 23 June 2021