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  • ...effect: when set to 1 or higher, it forces {{f|PitchAngle|0|link}} on the aircraft, causing it to fly leveled like a jet.
    672 bytes (99 words) - 18:46, 15 January 2022
  • ...is unit pitches forward when flying. This is best used on non-fixed winged aircraft (such as helicopters) as a graphical effect.
    442 bytes (61 words) - 18:53, 15 January 2022
  • Specifies the amount, in degrees, that this aircraft rolls when turning. Only applicable if {{f|PitchAngle|link}} is higher than
    451 bytes (62 words) - 18:57, 15 January 2022
  • ...|team]] includes an [[weapons|armed]] [[Passengers|transport]] (vehicle or aircraft) loaded with passengers, if the transport is attacked by an enemy, it will
    3 KB (392 words) - 14:11, 11 July 2023
  • ===Use on Infantry or Aircraft ===
    1 KB (211 words) - 01:30, 27 December 2022
  • |Enemy object (vehicle/aircraft/infantry/building)
    4 KB (492 words) - 17:26, 17 June 2023
  • ...l [[AircraftTypes|aircraft]] and [[jumpjet]] units are unable to take off. Aircraft that are in flight as the storm hits will crash, jumpjet units will simply
    2 KB (223 words) - 15:54, 24 February 2024
  • Specifies the initial percentage of [[AircraftTypes|aircraft]] that are used for this house's teams if it is controlled by the AI. Defau
    426 bytes (63 words) - 15:39, 20 May 2024

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